using UnityEngine;
using System.Collections;

public class Logging : MonoBehaviour 
{
	System.Collections.Generic.Queue<float> values;
	private static object GO;
	
	// Use this for initialization
	void Start () 
	{
		Threading x = Threading.Instance;
	}
	
	// Update is called once per frame
	void Update () 
	{
		
	}
}
